![]() However, in Alpha 2, the Neighbor owned it, and it was attached to his belt. In Alpha 1, it was actually owned by the protagonist and was also the key to his house. Red/Silver Key - The red and silver key appeared in Alphas 1 and 2, and it was used to unlock the workshop, which held the lockpick and crowbar.In Alpha 1, you could obtain it by drilling the wall revealed after completing the rifle range puzzle. In Pre-Alpha, it could be found in either in the entrance hall of the Neighbor's house or in the living room drawer. Copper Key - The copper heart key was a key essential to unlocking the basement in Pre-Alpha and Alpha 1, and was used as an alternate to the lockpick, another cut item.It is referenced in Act 3 with a photo of the keycard with an arrow pointing towards the key. Peterson's Car in which the electromagnet is located. Car Key - This is the key that opens the trunk of Mr.Typically, you need to go through Fear School to obtain this key. It is hanging on a key stand next to a door. It is a shortcut key that unlocks easier access to the second floor and the elevator. White Key - The white key is typically not obtained in the game.To access it, you need to fill the water pit with water and then use the boiler to freeze the water. In Act 2, it is in the shack hanging from the right side of Mr. In Act 1, the red key is in the children’s room and is used to access the basement. It can be obtained by using the toy rifle and shooting the lever in the cage in the room after the no-gun door. It house unlocks the box dangling off the side of the house, which leads into Fear Darkness. Red Key - The red key is typically the last key obtained in the game.It can be obtained by deactivating the magnet and then obtaining it from the foundation of the magnet in its room. Green Key - The green key is typically the third key obtained in the game.In Act 2, it is a shortcut key used to access the corridors of Mr. This will raise the wall between the floorless room and the birthday party room, allowing access to the birthday party room and the electromagnet, which you can use to attract and obtain the blue key. It can be obtained by knocking the painting of the golden apple off the wall in the first room and then hitting the lever behind it with an object. It unlocks the door across from the large painting of the golden apple on the tree. Blue Key - The blue key is typically the second key obtained in the game.In Act 2, it is in the 3rd floor, hanging next to the door that it unlocks (like in Act 1). In Act 1, the yellow key is found hanging next to the door that it unlocks (the attic door). It can be obtained by grabbing it from the other side of the gate in the birthday party room. It unlocks the door at the end of the hallway on the opposite side of the gate on the second-floor and does not unlock much except for the second-floor bathroom and an alternate route to the CCTV room. Yellow Key - The yellow key is typically the first key obtained in the game.
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