No controller that has no definition will have a GUID.Īny controller which does not have a hardware definition will be usable only through user mapping or by mapping actions to numbered axes and buttons in the Unknown Controller map. GUID's are defined in the Controller definition and are created by me. a Sony DualShock) found in the RewiredControllerElementIdentifiers listing? Click to expand.> Would it have a dedicated Logitech GUID or a Sony GUID (i.e. Gui, Add, DropDownList, %xpos% y70 w60 h21 R7 vAxis_Axis_%A_Index% gConfigChanged, 1|2|3|4|5|6ĪxisMapping := Axis_ID_%A_Index%ĪxisMapping := Axis_Axis_%A_Index% In my traditional approath: AxisMapping := Array() (checked "Storing and Responding to User Input" but no notices found) I think "" cannot be used for variable that associated from control. Gui, Add, DropDownList, x132 y70 w60 h21 R7 vAxis gConfigChanged, 1|2|3|4|5|6Įrror " The following variable name contains an illegel character" was displayed when I used associated variable with "". I would like to be able to refer to GUI controls by an array, eg like: = Fixed bug stopping invert working in Manual Control mode = Optimised technique for inverting axes - thanks Babba on AHK forums! = Code for button testing no longer has one subroutine per button You will NEED to uninstall vJoy 1.x and install 2.x to use this version + Now uses vJoy 2.x - Support for up to 32 buttons + 32 Buttons listed for physical joystick = Fixed bug stopping mapping of virtual axis 4 or greater = Fixed bug stopping UJR from working on 64-bit AHK installs. Just 5,10,20,30,40,50,60,70 or 80 percent at the moment but I intend to allow any figure in a future version + Input and Output values for axes now displayed + Input / Output slider renamed to "State" + Deadzone is now a text input field, so you can use any value you like So with a 50% deadzone, if you move to 50 on an axis, it will be dead, but moving to 51 now outputs 1 rather than 51 + Detect axis button! Use this to try and find out the stick ID of a physical stick.Įg Merge two pedal axes into a rudder axis + Only settings changed from their default setting are stored in the config file + GUI position now saved in config file - when you close the app, next time you reopen it, it will be in the same place on your desktop = Major cleanup of code - now much more understandable = Fixed bug stopping button mappings not saving ! Please note that the format of the config file has changed, the program will back your old one up ![]() + The first physical POV Hat can now be mapped to virtual buttons. We now have a signed driver, so Windows 7 圆4 users no longer need to use Test Mode!įull instructions are in the readme inside the zip Yes, if you add a cool new feature, or know a better way of writing a bit of the code, please let me know! ![]() Configure UJR to tell it which physical joystick axis/button controls which axis/button of the virtual joystick - each axis and button of the virtual stick can be mapped to a different physical joystick.UJR is written in AutoHotkey, an open source macro app - it sends instructions to vJoy via Axlar's vJoy to AHK Bridge.Uses the free open source app vJoy to create a virtual joystick.Use this when the game detects the underlying physical stick instead of the virtual one - allows you to move the virtual stick without moving the physical stick "QuickBind" mode to control the virtual joystick via the UJR GUI.(But each version can read any of the physical axes) Run multiple copies - each copy can control a different virtual stick.Remap the 1st Hat (POV) switch to any buttons.Axis Merging - Combine two racing pedals into a rudder!.Per-axis deadzone and sensitivity settings.Controlled by up to 16 physical joysticks.Control up to 16 virtual joysticks with 8 Axes and 32 Buttons each!."Portable" application, no installation required - just run the EXE!.The code is pretty easy to understand and you just need a text editor. ![]()
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